Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bmalone · Dec 13, 2015 at 02:47 PM · camera-movementblurwallsclicktomove

Unity Objects blurring when camera moves

Hey all,

I'm building my first Unity game in Unity 5.2, and right now it's just a simple block that moves on leeft-mouse click. I've made a scene that's a big flat terrain object, and a few thinned 3D cubes for walls. My player is a cube that moves on left mouse click by raycasting.

alt text

The issue I'm having is the graphics when my player character moves. If I move, the walls blur like mad. For example, if I start in the above image, and click on the white dot to the right of the starting position, the game screen looks like this after moving: alt text

I set and backed a nav mesh with the walls set as static, and I took the Colliders for the walls and the terrain off. Does anyone see what I might be missing, or what I might be seeing this blur?

Thanks for your time!

position-1.png (132.4 kB)
position-2.png (190.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by hannes_unity965 · Sep 06, 2020 at 01:07 PM

For those who still have flickering moving around..

if you are using FixedUpdate() to move your character (in your player controller) and you're using Cinemachine, then make sure that you have "Update method": "Fixed Update" under your CinemachineBrain (which is your main camera's component).

I was using FixedUpdate in my PlayerMovement script and CinemachineBrain > "Update Method": "Smart Update" and I was getting major flickering when moving around. Changing the setting to "Fixed Update" solved the problem completely.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by bmalone · Dec 15, 2015 at 09:02 AM

I figured it out! There is a setting on the camera (in my case, the MainCamera) called "Clear Flags". If you have your Clear Flags set to "None", you will have the same problem I did...

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image piina · Mar 05, 2016 at 07:54 AM 0
Share

It doesnt help me.. :( Is there another way to solve the problem??

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Flickering/blur when moving camera on horizontal stripes only ,2D sprite flickering, *only* on horizontal lines when moving camera vertically 2 Answers

Issue with Preview, ITS TOO BLURRY TO SEE ANYTHING 3 Answers

Blur only specific objects 2 Answers

How to create a blurry layer/sprite to blur sprites underneath? 1 Answer

Is it possible to create a blur effect based on the alpha of a transparent texture on a plane? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges