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Hi! I have to animate an fbx model with embedded animations (walk, eat, etc.). I'm using the animator as in picture, setting transition times, but I need also to move models in the scene and I'm using properly transform.localPosition.
There is a way to embed movement directly in the animator?
Thank you!
Answer by theANMATOR2b · Mar 13, 2017 at 12:50 PM
There is a way to embed movement directly in the animator?
Have you looked into 'Author root motion' in the documentation?
Or - Since it seems to be relatively simple movement, why not just parent the model to an empty game object and move that game object with the built in animation system?
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