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Question by srfrankie · Dec 12, 2015 at 02:36 PM · c#collision2dontriggerenter2d

OnTriggerEnter2D Detect Trigger Forever

**Hi! my trouble it's this... When the Object n°1 enter in the Object n°2 (this another with the script with OnTriggerEnter2D function) it should discount points of life, but the life of the enemy (object n°2) decrease life's continously all object have: Rigidbody 2d's , Colliders 2d's and all active "Trigger" why i need.

object N°1 ----> Rayo (Rain / weapon)

object n°2 .-----> Enemigo (Enemy/Prefab)**

alt text

alt text



Enemy C# code


 using UnityEngine;
 using System.Collections;
 
 public class EnemigoSalud : MonoBehaviour {
 
     public int vidaMaxima;
     public int vidaActual;
     public int fuerza;
     bool tocado;
     void Start () {
         vidaMaxima=100;
         vidaActual=vidaMaxima;
     }
     
     void Update () {
         if (tocado){
             vidaActual-=fuerza;
         }
     }
     void OnTriggerEnter2D (Collider2D Other){
         if (Other.CompareTag("Rayo")){
             tocado=true;
         }
     }
     void OnTriggerExit2D (Collider2D Other){
         tocado=false;
     }
 }
 



Rain C# code

 using UnityEngine;
 using System.Collections;
 
 public class Rayo : MonoBehaviour {
 
     void Update (){
         if (Input.GetMouseButtonUp(0))
             Destroy(gameObject);
     }
 }



asdw.png (57.3 kB)
asdf.png (177.1 kB)
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Answer by jmonasterio · Dec 12, 2015 at 03:15 PM

Maybe add a line after line 17:

 tocado = false;

So you have something like this:

 void Update () {
          if (tocado){
              vidaActual-=fuerza;
              tocado = false; // New line.
          }
      }

That way you only lose one life when the trigger happens. Before you were losing on life on each frame Update().

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avatar image srfrankie · Dec 13, 2015 at 01:09 AM 0
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Thanks you are right, it's a logic error or logic solution, I think that OntriggerEnter2D only ejecute once time, but no.... yesterday i am to tired and not see it, today works fine with the new code line, Thanks agaian!

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