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Question by Kridisaur · Jun 27, 2016 at 03:54 AM · c#collision2doncollisionstay

C# Crouch Issue

I have been working on a game recently and when I crouch to go under an object I can stand up then that sends me half through the floor. I made a script that was 'supposed' to fix that but it didnt... Please help! Code- void Update() { //Crouch if (Input.GetKey(KeyCode.S) || (Input.GetKey(KeyCode.DownArrow))) { speed = 5f; gameObject.GetComponent().SetBool("IsCrouching", true); GetComponent().radius = 0.3f; GetComponent().enabled = false; }

         if (Input.GetKeyUp(KeyCode.S) || (Input.GetKeyUp(KeyCode.DownArrow))) {
             if (crouch == false)
             {
                 speed = 20f;
                 gameObject.GetComponent<Animator>().SetBool("IsCrouching", false);
                 GetComponent<CircleCollider2D>().radius = 0.6f;
                 GetComponent<BoxCollider2D>().enabled = true;
             }
         }
 }
 
 
     void OnCollisionExit2D(Collision2D collision)
     {
 
         if (collision.gameObject.tag == ("crouch"))
         {
             crouch = false;
         }
 
     }
 
     void OnCollisionStay2D(Collision2D collision)
     {
         if (collision.gameObject.tag == ("crouch"))
         {
             print("Detected");
             crouch = true;
         }
     }
 
 
 }

I have this set up to detect the collision- alt text

I am not sure what the issue is!

2016-06-26.png (144.9 kB)
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Answer by $$anonymous$$ · Jun 27, 2016 at 07:17 AM

The collision methods will never be called by your Crouch Check gameObject because it has its BoxCollider2D set to trigger but in your script you are calling OnCollisionEnter2D/OnCollisionExit2D. if the component circled in your screenshot is meant to activate those methods they need to be OnTriggerEnter2D/OnTriggerExit2D.

https://docs.unity3d.com/ScriptReference/Collider2D.OnTriggerEnter2D.html

Also, Input.GetAxis("Vertical") will get the input from both the S key and Down arrow. Input.GetAxis("Vertical") will equal 1 when the Up or W key is pressed, -1 when the Down or S key is pressed and 0 otherwise.

so if (Input.GetKeyUp(KeyCode.S) || (Input.GetKeyUp(KeyCode.DownArrow)))

is the same as if(Input.GetAxis("Horizontal" < 0)

https://docs.unity3d.com/ScriptReference/Input.html

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