Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pitimoi · Dec 11, 2013 at 04:49 PM · windows phone 8buildpipelinewindows phone

Windows Phone 8 : changes in MainPage.xaml.cs

Hi all,

I would like to handle phone rotation on Windows Phone (for some gameplay behaviour) but i don't want Unity to be allowed to rotate from landscape to portait. I either don't want to have a class with an Update() function checking for Input.DeviceOrientation.

I found a method in MainPage.xaml.cs (PhoneApplicationPage_OrientationChanged) which does exactly what I want, but if I modify this file, I need to change it every time I build my application.

Does someone know if there is a place I can put the modified file in the Unity project (like for AppController.mm for iOS) who will replace the Unity's one by my own ? or should I copy the modified file myself in a BuildPostProcess function ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by pitimoi · Sep 08, 2014 at 09:43 PM

Finaly, we fixed this problem by adding the file in an editor folder with a BuildPostProcess to copy the file at each build.

You can see the reasons about this choice in my comment to @neerajcrespo answer.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by neerajcrespo · Sep 03, 2014 at 01:16 PM

you wont need to change this everytime. As the new build from Unity will just replace data folder, and not your xaml files.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pitimoi · Sep 08, 2014 at 09:40 PM 0
Share

Actually no, we got a continuous integration system and did not added the windows phone project to our files repository (this is a choice made a long time ago due to errors with xcode projects creations, and its pretty hard to change pipeline like that in a company...) The windows phone project in visual studio is re-created each time we ask the system for a new build :(

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Windows phone stack overflow exception 1 Answer

Cannot bind to the target method 0 Answers

how can I hide development console to shows in a windows phone project? 1 Answer

Ad support for windows phone 8 game 2 Answers

BuildPipeline.BuildPlayer windows phone 8.1 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges