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Question by mr_duke · Dec 10, 2015 at 12:21 PM · meshoptimizationbuildingbuildpipeline

How to change mesh.vertices in a during build project time?

Hello. I'd like to apply some optimize changes in my mesh when project is building. But i wanna keep my reference mesh for further editing. Thanks.

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Answer by JedBeryll · Dec 10, 2015 at 02:19 PM

Keep the mesh in a variable, instantiate it and assign the instance to whatever you want and modify that.

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avatar image mr_duke · Dec 10, 2015 at 03:09 PM 0
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For exapmple i have an modyfyed instantiae of mesh, how i can apply it after press "build project" button in unity. Thx.

avatar image JedBeryll mr_duke · Dec 10, 2015 at 04:14 PM 0
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What do you mean? If you mean at runtime then for example:

         $$anonymous$$esh meshInstance;
         $$anonymous$$eshFilter myFilter;
         
          void Start() {
              myFilter.mesh = meshInstance;
          }
     

avatar image mr_duke · Dec 10, 2015 at 05:32 PM 0
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But I mean some "PostProcessor" features ins$$anonymous$$d "Start" http://docs.unity3d.com/$$anonymous$$anual/BuildPlayerPipeline.html I wanna make some change when run build player

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