Plane mesh merging and optimizing?
Hello everyone, this is my first question here.
On the left what I have
On the right what I need
What I'm trying to do is a Portal-like level editor and I do this using plane meshes.
I don't know another way to accomplish this.
This way is not optimal cause a lot of triangles are created.
I read a lot of posts, but I couldn't find any approach.
Also when the level is created I have to save it on a folder to be able to send the map to play it in the build, like a mod.
This is what I have, I will appreciate any help!
Your answer
Follow this Question
Related Questions
Removing Tris/Verts/Polygons from an merged mesh? (C#) 0 Answers
How to merge meshes in script for 65536 instances of the same primitive 0 Answers
Rendering performance of single large mesh vs multiple smaller meshes 0 Answers
Need Help combining cubes and exporting 0 Answers
Problem with character meshes in Unity (exported from blender) 2 Answers