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Question by mynameisjun · Dec 13, 2017 at 01:36 AM · raycastdebug

Debug.DrawRay isn't working at all

hey mates

I can't get Debug.DrawRay to work. this is my code, very simple.

 void Update () {
         
         Debug.DrawRay(firePos.position, firePos.forward*100.0f, Color.green);
 
         if (Input.GetMouseButtonDown(0))
         {
             Fire();
         }
     }

and this is the current gizmo in my editor alt text

i hope that i am just missing something obvious cheers

oh i just found the ray on scene while playing. is it supposed to appear while only playing???

untitled.png (46.3 kB)
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Best Answer

Answer by theterrificjd · Dec 13, 2017 at 10:04 AM

In your Game View panel, you need to check Gizmos in the top right. They are disabled in game mode by default (similar to where you screenshot, but that's for the Scene view side, where gizmos are always enabled by default).

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