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Question by qiqette · Mar 08, 2016 at 02:37 PM · scripting problemraycastscripting beginnerdebugray

Why is not it casting any Ray? (THIS SHOULD BE EASY)

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour
 {
     public Transform childnofun;
 
     void CastRaytoObject()
     {
         Debug.DrawRay(transform.position, childnofun.forward * 250, Color.red);
     }
 }

It isn't working neither:

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour
 {
     public Transform childnofun;
 
     void CastRaytoObject()
     {
         Debug.DrawRay(transform.position, transform.position+ (childnofun.forward * 250), Color.red);
     }
 }
 

alt text

iwanttocry.png (30.1 kB)
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Answer by Jirogirg · Mar 08, 2016 at 02:54 PM

You are ehm.. calling that procedure from somewhere?

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avatar image qiqette · Mar 08, 2016 at 04:55 PM 0
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Of course, the big cube has the script, the little one is attached to the public transform

avatar image Scribe qiqette · Mar 08, 2016 at 05:59 PM 0
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If that is the entire code, CastRaytoObject is never called, maybe you want to call it in Update() or Start()?

 void Update(){
     CastRaytoObject();
 }

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