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Question by graviton · Dec 07, 2015 at 04:05 PM · loadlevel

I'm confused, Application.loadedLevelName not working

Can someone tell me what's wrong with my code

I'm not getting any errors, but it's also not doing anything

and yes I've added the level I'm checking to Build Setting and yes it's ticked

 using UnityEngine;
 using System.Collections;
 
 public class loadCheckTest : MonoBehaviour 
 {
     
     public string Level = "timeLeftTest01";
 
     // Use this for initialization
     void Awake () 
     {
         if(Application.loadedLevelName == Level)
         {
             Debug.Log("onlevel");
         }
     }
 }
 

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avatar image Dave-Carlile · Dec 07, 2015 at 04:13 PM 1
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What gets printed if you log the name? Debug.Log(Application.loadedLevelName);?

avatar image graviton Dave-Carlile · Dec 07, 2015 at 05:47 PM 0
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Figured it out

Thanks for the help

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Answer by graviton · Dec 07, 2015 at 05:46 PM

http://forum.unity3d.com/threads/im-confused-application-loadedlevelname-not-working.372360/#post-2411668

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