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Question by KidGamingFTW · Apr 24, 2017 at 10:08 AM · collisionloadlevelbreak

Relaunching a scene messes up character

I have this script attached to an out of bounds barrier, when the character crosses it, he dies. When im taken to the main menu and i hit play from there after i die and go out of bounds again, the animation just repeats and it doesnt take me to the main menu.

 #pragma strict
 var Device : GameObject;
 
 function OnTriggerEnter (col : Collider) {
     if(col.gameObject.tag == "Player"){
         col.GetComponent(Animation).Play("Death");
         Device.SetActive(false);
         wait();
     }
 }
 
     function wait(){
     gameObject.GetComponent(AudioSource).Play();
     yield WaitForSeconds(2.3);
     Device.SetActive(true);
     SceneManager.LoadScene("MainMenu");
 }

It onlyBreaks if i die then press play from the main menu, if i press play from the main menu without dying first, the script works, how do i fix it?

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