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Question by salasberryfin · Oct 28, 2015 at 06:18 PM · 2daudioaudiosource

Cannot play sound on collision

Hi!

I have been reading lots of topics about similar problems, but I am still unable to find a solution (I am new to Unity).

I am trying to play a sound when a price of a 2D game is hit and I have tried with audio.Play(); and audio.PlayOneShot(impact); but I do not know what I am doing wrong.

This is my code.

 using UnityEngine;
 using System.Collections;
 
 
 [RequireComponent(typeof(AudioSource))]
 public class PriceBehaviour : MonoBehaviour {
 
     new AudioSource audio;
     public AudioClip impact;
     
     void Start()
     {
         audio = GetComponent<AudioSource>();
     }
     // Update is called once per frame
     void OnCollisionEnter2D (Collision2D newCollision) {
 
         if (newCollision.gameObject.tag == "myRobot")
         {
             
             audio.PlayOneShot(impact);
             Destroy(gameObject);
         }
     }
 }
 

Thank you so much!

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Answer by Statement · Oct 28, 2015 at 08:36 PM

You are destroying the game object that the audio source sits on.

It'll start to play, then immediately stop because the game object is destroyed.

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avatar image salasberryfin · Oct 28, 2015 at 10:25 PM 0
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Oh, I feel so stupid about my question. I thought that when it started playing it would play the sound until the end, even though the object was destroyed.

Thank you so much!

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