Question by
lamiastella · Mar 31, 2017 at 12:24 AM ·
shadertexturemeshnormalmapdepth-buffer
importing log captured by renderdoc in unity3d and processing it
How can I send the information from a captured frame in .rdc format from renderdoc to unity3d and further process its information and grab its gbuffers (normal/diffuse/specular/depth) as well as its shader/texture and mesh maps?
Comment