Body/Camera Lag using Kinect v2 Examples with MS-SDK and HTC Vive
I have been using the Kinect v2 Examples package to connect an avatar to a Vive VR headset. It was working great for a while, but recently the camera (and the user's virtual POV) lags behind the user as they move through physical space. This causes two major problems:
1) The user steps into and out of the avatar body as they move through virtual and physical space.
2) This also causes the user's vision to move out of sync, resulting in serious vertigo.
Following the developer's recommendations , I am still having problems getting the body to follow the camera. Does anyone have experience with these scripts? My preference is to use the Vive's location tracking, but where would I go to disable that if I use the Kinect's tracking instead?
Your answer
Follow this Question
Related Questions
I can't seem to find my project's assets? 0 Answers
Neurosky is very slow 1 Answer
XR Input: primary2DAxis always returns 0 1 Answer
Can't edit new C# files 1 Answer
Huge iOS Build Size 2 Answers