Neurosky is very slow
Dear Unity community, I try to include Neurosky in Unity. There's a prefab in the TGC1.1 unity package from Neurosky. But when I include this prefab into the scene it slows down to about 2 fps. Is there a way to include Neurosky in a quicker way or is my computer to slow for this job? Thank You very much! Wolfhard
Comment
Answer by Siniko · Jan 22, 2017 at 12:29 AM
Open the TGCConnectionController.cs script and edit the line
InvokeRepeating("ParseData",1.0f,0.002f);
The 0.002f value put it on 0.008f, result:
InvokeRepeating("ParseData",1.0f,0.008f);
If your fps still drop, try to put it a little higher