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Question by Wolfhard · Mar 09, 2016 at 12:51 PM · device

Neurosky is very slow

Dear Unity community, I try to include Neurosky in Unity. There's a prefab in the TGC1.1 unity package from Neurosky. But when I include this prefab into the scene it slows down to about 2 fps. Is there a way to include Neurosky in a quicker way or is my computer to slow for this job? Thank You very much! Wolfhard

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Answer by Siniko · Jan 22, 2017 at 12:29 AM

Open the TGCConnectionController.cs script and edit the line

 InvokeRepeating("ParseData",1.0f,0.002f);

The 0.002f value put it on 0.008f, result:

 InvokeRepeating("ParseData",1.0f,0.008f);

If your fps still drop, try to put it a little higher

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