Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PHARAOH_D · Dec 16, 2015 at 01:16 PM · texturewebplayerwebglmemory management

Loaded texture memory usage

I have an application which build for WebPlayer and WebG. In Application Im load AssetBundle with model and separatly load images for those model from server and when I try to check it from profiler I got strange numbers http://screencast.com/t/uzGs3X8hG textures which I load have sizes 512x512 and in profiler I see memory usage for this image - 2.7mb. But if I try to calculate size by hands I got another result: 512x512=262144 pixels one pixel 32 bit because I set ARGB32 format for loaded texture 262144*4=1048576 bytes plus mipmaps which generate by unity 256*256*4=262144 bytes 128*128*4= 65536 bytes 64*64*4= 16384 bytes 32*32*4= 4096 bytes 16*16*4=1024 bytes ...(all next mipmap level cost very low) and if I summ all this numbers I get around 1396736 bytes, but on screenshot I have 2.7mb why its so huge? What Im doing wrong?

 IEnumerator loadObj(WWW www){
         yield return www;
         if (www.error != null) {
            Debug.Log("cant load resource: "+ti.url+" error:"+www.error);
         } else {
            Texture2D tx=new Texture2D(www.texture.width,www.texture.height,TextureFormat.ARGB32,true);
            tx.SetPixels(www.texture.GetPixels());
            tx.Apply();
            Destroy(www.texture);
            transform.GetComponentInChildren<Renderer>().materials[0].SetTexture("_MainTex", tx);
         }
         www.Dispose ();
 }

maybe someone faced to this and know how image use memory

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Memory Access Out of Bounds - WebGL 1 Answer

Dynamic memory allocation on WebGL Build 0 Answers

Is it possible to get the same quality settings in WebPlayer like in the Unity-Editor (Game) Window? 3 Answers

What is causing difference in terrain texture shinniness between editor/standalone and webplayer? 0 Answers

How to free memory of UnityWebRequest? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges