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Question by Akisana · Dec 12, 2015 at 01:47 AM · instantiateresources.load

Dynamically adding a Prefab to the scene

Hi, I'm new to Unity. All I want to do is write a script that takes a Prefab from the Resources folder, and puts it in the scene (as opposed to me dragging and dropping it). My prefab (called "Dummy") is in a folder called "Resources" within Assets, and I'm trying to load it into a GameObject called guy. However, with my code, I always end up with a null GameObject. What have I done wrong?

 using UnityEngine;
 using System.Collections;
 
 public class Test : MonoBehaviour {

     public GameObject guy = Resources.Load("Dummy") as GameObject;
 
     void Start () {
         if (guy == null) {
             Debug.Log ("IT'S NULL!!!");
         }
         Instantiate (guy, new Vector3(400, -2, 115), Quaternion.identity);
     }
 
     void Update () {
     
     }
 }
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avatar image jose_nadal5894 · Feb 16, 2017 at 04:26 PM 0
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Hi, I $$anonymous$$now this is an old issue but Have you ever resolved it? I have the same problem right now and if you could help me it would be great

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Answer by Tourist · Feb 16, 2017 at 04:03 PM

  1. Don't call Resources.Load outside methods.

  2. Dummy should be in a Resources folder.

      public class Test : MonoBehaviour {
           public GameObject guy;
              
           void Start () {
             guy = Resources.Load("Dummy") as GameObject;
             if (guy == null) {
               Debug.Log ("IT'S NULL!!!");
             }
             Instantiate (guy, new Vector3(400, -2, 115), Quaternion.identity);
         }
              
           void Update () {
                  
           }
         }
    
    
    
    
    
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Answer by jose_nadal5894 · Feb 17, 2017 at 10:09 AM

Oh thanks. However, in the meantime, I have already solved my problem. It was a specific configuration of layers in the scene management

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