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Question by MOUVAL · Jan 18, 2016 at 10:58 PM · instantiateresources.load.exe

Resources.Load not working in .exe !?

I cant Instantiate after exported to .exe

Has someone had this Problem? Is this common?

 GameObject object= Instantiate(Resources.Load("Object"));

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Answer by tinglers · Mar 04, 2017 at 02:44 PM

make sure there is a game object called "Object" in the Assets/Resources folder, as that is where it is looking for right now. If this is not the problem do you get any errors/warnings?

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Answer by MOUVAL · Mar 04, 2017 at 02:54 PM

Hey thanks for your answer! This was one year ago, so im not sure how i fixed the problem. But yes, it works just fine in the unity editor, so the naming is right, no errors. but after i exported it to .exe it didnt work anymore.

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avatar image tinglers · Mar 04, 2017 at 03:26 PM 0
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so i just tested it and the line GameObject iObject = Instantiate(Resources.Load<GameObject>("Cube")); works for me. problems with your code could be that the name object seems to be reserved and that resources.load gives an Object rather than a GameObject

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