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Animator in assetbundle from iphone app not play
Hi community!
I build a assetbundle of a simple prefab red cube, that have a Animator with one simple rotation animation.
For build the assetbundle i use AssetsBundlesManager for create assetbundle with Unity 5.x. (In my case 5.2.1f)
I Test the bundle in the editor Mac, editor Windows and Android (with their respective type assetbundle) and it's ok, but in iphone or ipad the animation of animator not play.
I now that in assetsbundles the scripts, they are not added, but the animator is associated to the gameobject in prefab, and i not have scripts in the assetbundle.
This has happened to you ?
Any help is received, thanks
Have you found a solution? @ilanduran
I have the same issue.
I have the same issue on Unity 5.4.0
Is there any solution for this?
Answer by julapy · Oct 17, 2017 at 08:44 AM
found the post below which suggested that Strip engine code
was the issue. if you disable Strip engine code
, the animator starts working again.