Pausing the game during tutorials
I'm currently working on a game, and I have a tutorial level, and I want to stop the game in certain types and explain how our game mechanic works. So I plan like to have the tutorial npc talk the player through it, so there's going to be a series of text and even asking the player to provide a particular button as input to continue to the next part of the tutorial.
The code that I found is setting 'Time.timeScale' to 0 to pause it, and 1 (or any value not smaller or equal to 0) to unpause the game. But this pauses everything. Is there a way to pause only certain things using this 'Time.timeScale', or is there a different method to approach this method?
Any helps will be appreciated!
http://answers.unity3d.com/questions/7544/how-do-i-pause-my-game.html
Some good information here pertaining to your questions. Provides multiple ways to pause your game including some that will do what you want it to do.