Sprite loses quality when imported into unity. How to fix it?
I made an f1 car on a software called gravit designer. I exported it as an png into unity with a resolution of 200x500. I'm trying to make a top down racing game, so that I have to scale down the car relative to the camera in order for the user to know their surrounding. But when I do that, the car's quality greatly reduces. When I scale it up again, it regains quality. It is like anti-aliasing is off when the scale is low. Here's the car in the graphic desginer.
Here's the car in unity on the scale I want it to be on:
You can see that the quality has greatly been varied on Unity. When I change the orthographic size property of the camera it improves when I get closer but I want it far away.
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