Tiling texture gets weird
Hello,
I am trying to make my own texture, so I made a simple one in Gimp to test with, exported it as PNG and imported it into unity.
Then it got weird. I created a simple plane, and added a material with my texture to it, with default settings it looks okay, but if I want to make said plane bigger, the texture gets stretched and does not look good.
This is why I tried to make the texture tileable (still learning). However when I set it to tile I get the following result:
Can anyone see what I am doing wrong here?
Answer by Jessespike · Feb 05, 2016 at 06:12 PM
Click on the texture to bring up the Texture Import Settings. Set Wrap Mode to Repeat.
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