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Question by davkim · Sep 15, 2016 at 12:44 AM · native plugincompute shaderdirectx 11direct3dinterop

ComputeBuffer low-level access in Direct3D 11 in Unity 5.5.0B3

Hi all,

I just discovered ComputeBuffer.GetNativeBufferPtr in Unity 5.5.0B3. Very very awesome!!

I'm trying to use the ID3D11Buffer with CUDA interop but it keeps crashing.

When looking at the buffer description, Direct3D reveals this no matter what size or type I specify:

  • ByteWidth: 256

  • Usage: 256

  • BindFlags: 1

  • CPUAccessFlags: 1

  • MiscFlags: 2

  • StructureByteStride: 1

I'm wondering whether this feature is ready to use yet or I'm doing something wrong.

Thank you so much!

David

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Answer by korzen303 · Dec 04, 2016 at 09:19 PM

Hi,

did you manage to get this to work?

Thanks

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