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Question by wanmmyjs · Sep 18, 2016 at 02:54 PM · native plugincamera.main

[Help] I want to put camera initialization in native plugin

Hello

I am pretty new to unity3d, and I have wrote a 3d scene in C++.
What I have done in C++ is :

  1. camera initialization and updating

  2. all the renderers updating

Now I want to migrate my C++ implementation to IOS and Android, so I want to Unity help me:

  1. handle the app lifecycle

  2. handle the input events

  3. load my textures

  4. write the same app UI for both Android and IOS

So In my case, I do not need the mainCamera in Unity Editor. My questions are:

  1. A unity scene must have a main camera? + If I delete the main camera in hierarchy, I got the message "No Cameras Rendering " in Game Panel.

  2. As far as I know, I can create an empty GameObject in unity editor, then I can attach my native plugin to it. Am I right to resolve my problem?

Thank you so much~~~

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