Question by 
               andyz · Aug 19, 2016 at 08:12 AM · 
                assetbundlestandalonecrossplatformasset bundles  
              
 
              Why do asset bundles have so many build targets if some are compatible?
It is not clear in docs but http://docs.unity3d.com/ScriptReference/BuildTarget.html contains many choices for target when building an asset bundle - some must be compatible with each other, does it depend on contains asset types? The faq suggests all standalone are compatible but does not mention other platforms, even webgl. So is it just all standalone windows/os/linus/64 etc are cross-compatible?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                