How does Addressable assets load from local works specialy for webgl?
does the packaged packed (groups) asset still included in the built/binary but is not loaded during initial load, but only loaded to memory when needed (thru code scripts ofcourse)?
and so for webgl build, that means the assets are downloaded from http server to the clients browser (memory)?
That means on initial webgl loading, it doesnt load the package (either .gz or .br) or something? I havent seen an article that really clears this up.
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