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Does Network.SetSendingEnabled() buffer or drop RPCs?
If I set Network.SetSendingEnabled() to false for a specific player/group, will all RPCs sent after that be buffered and await re-enabling of sending? Or will they be dropped when sent?
Answer by gecko938 · Feb 02, 2013 at 12:56 AM
I was curious too so I just did a quick test of that. The RPCs are dropped if sending is disabled, and never sent after re-enabling sending. I tried with buffered RPCModes as well as unbuffered.
Thanks, i never tried it myself but i would have expected this behaviour from the docs + sample code. Anyway it's always good to have a prove how it really works / behaves ;)
Thankyou for the answer! Sorry for the delay in acceptance...
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