How to dynamically change UV of certain polygons?
Hello!
I'm trying to make a game with mud on gameobjects, which you have to get rid of. My last ideas with changing alpha's of certain triangles didn't work. That's why I'm trying to make something with the UV's. I want to make a map, and for each polygon, that have been "touched" (which means that it have to be clean) I will just change UV from mud texture to transparent texture. How can I do it?
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