Mesh Peeling ,Dynamic Mesh Coiling
Hi, I want to develop a game like I Peel Good. So far I am able to peel mesh from the object. Usually, I am boxcasting on the object, and calculating how many vertices are inside of that box and separate those vertices from the actual mesh. I took help from this Asset. But the problem is, the peeled mesh is bent like the actual object. If the actual object is a sphere, then the peeled mesh is bent like that. Please see the
I want to do a coiling effect just like "I Peel Game", how can I achieve that? Any suggestions?
If I have to change my original mesh peeling logic, then it's okay.
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