When The Animation Plays It Changes Position Of GameObject
Hello guys i have a problem on unity,
I created my own rigs, models etc. on blender and i imported to the unity. I get some animations from mixamo after the animation adding sequence I notice that my gameObject moving with the same amount position as the animation has.
I clicked "Apply Root Motion" and I disabled "Apply Root Motion" but nothing happened.
This is the Armature is selected and as you can see my ApplyRoot thing is closed. maybe i need to open something idk thats why i want to ask you
this is animation panel
Answer by ayigithan21 · Jan 18 at 05:50 PM
I figured out.
I was having trouble on animation because its (read-only) just clicked the animation inside of your read-only object and CTRL+D. When you export on the project window without readonly option just click the animation and get in the animation window
After that delete the position to destory your position.
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