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Question by
Joe Robins · Feb 01, 2010 at 11:27 AM ·
assetpostprocessor
Canceling an Asset import in an AssetPostProcessor
Hi,
Is there a way to tell in OnPreprocessTexture() for example that after analyzing the assetPath/filename that you do not want Unity to continue with the import process?
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Best Answer
Answer by Lucas Meijer 1 · Feb 01, 2010 at 11:46 AM
No. You can only control the settings with which the texture will be imported.