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Question by yosh · Jul 26, 2011 at 08:18 AM · assetbundleassetpostprocessor

How to print assetbundle build size in console?

Hi,

i want to know if it´s possible to print out some information from the "editor-log" file directly in the unity-console? When i build my assetbundles via editor-script, it would be cool the get the exported compressed file size straight in the unity IDE without open the editor log and scroll to that entry..

If its possible - how ? :) Thanks for your time.. yosh

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Answer by Jashengmato · Sep 11, 2013 at 02:28 AM

To get the bundle file size:

 using System.IO
 
 FileStream fs = new FileStream(assetBundlePath, FileMode.Open) ;
 int fileSize = -1;
 if(fs != null)
 {
    fileSize = fs.Length ;
 }


To display it, you can rather using Debug.Log() to print it in console, or using UnityEditor.EditorUtility.DisplayDialog();

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