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Question by Djspun · Sep 28, 2015 at 12:11 AM · javascriptnetworkingfpsrpc

Help with bullet going in the dirrection fired from view of camera??

so here is my shooting script i have it set to shoot forward but im having a hard time getting it to move the direction the camera is facing/ even have it fire from the camera direction view.

var shotSound : AudioClip; // drag a shot sound here, if any var bloodPrefab : GameObject; // drag the blood prefab here, if any var sparksPrefab : GameObject; // drag the sparks prefab here, if any var crosshair : Texture2D;

function Start () {

//Screen.showCursor = false;

}

function OnGUI () {

     GUI.DrawTexture(Rect(Screen.width/2 - 35,Screen.height/2 - 33,64,64), crosshair);

}

function Update () { if(Input.GetMouseButtonDown(0)){ GetComponent.().RPC("shoot", RPCMode.All); } }

@RPC function shoot () { if (shotSound) GetComponent.().PlayOneShot(shotSound); // play the shot sound var hit: RaycastHit; if (Physics.Raycast(transform.position, transform.forward, hit)) { // prepare rotation to instantiate blood or sparks var rot = Quaternion.FromToRotation(Vector3.up, hit.normal); if (hit.transform.tag == "Player"){ // if enemy hit... if (bloodPrefab) Instantiate(bloodPrefab, hit.point, rot); // make it bleed... //hit.transform.SendMessage("ApplyDamage", 5, SendMessageOptions.DontRequireReceiver); // and consume its health hit.transform.GetComponent.().RPC("ApplyDamage", RPCMode.All, 5); } else { // otherwise emit sparks at the hit point if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot); } } }

thanks for any help in advance..

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Answer by Inok · Sep 28, 2015 at 01:30 AM

Ok look how i make my weapon aim system (that i use in my project):

 if (Physics.Raycast(Eyes_Transform.position, transform.forward, hit, Ray_Lenth_Max)) // this ray shoot from character's "eyes" forward to get point where we need focus our weapon's fire.
 {
   Focus_Point = hit.point;
 }
 else
 {
   Focus_Point = Ray.GetPoint(Ray_Lenth_Max);
 }
 //-------------------------------------------------------------------
 dir Vector3 = (Focus_Point - Hands_Transform.position);
 if (Physics.Raycast(Hands_Transform.position, dir, hit_2, Range)) // this ray shoot from character's hands (position where weapon mounted) to focus point
 {
   put here laser based weapon code
 }

If you need ballistic shot just use "dir" as direction when you assign force to bullet. Hope this is what you need for good aiming.

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