[Legacy Network] Hide Far away objects
Hey!
Guys, i'm still using old networking system.. I've been currently dealing with a problem for a 4 days and still cannot come up with solution..
So i have Players and Creatures in my game and i wanna very much my player to hide (SetActive(false) or destroy) creatures wich are far away from me. I don't want to receive any RPC's from them and overally i don't want to know about their existance. So I've tryed going different ways to solve this task but i can't manage to do it.. My creatures have a lot of RPC-methods which are called in update bufferly and a lot of other hairy staff.. My game supports client-to-clients communication mode..
So, help me plase to solve this task or recommend some approaches for me to how to deal with this..
P.S. Disabling all render\physics components on these creatures won't solve my problem with perfomanse.. I don't wanna know whether far away creature was killed..
Sorry for my English.
Thanx in advance, guys!
Your answer
![](https://koobas.hobune.stream/wayback/20220612054737im_/https://answers.unity.com/themes/thub/images/avi.jpg)