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Question by Lisk · Jan 27, 2017 at 07:50 PM · coroutines

How to wait for a function to complete before continuing?

I'm writing some test code which tests some network operations. I want to wait until an operation is finished before returning true or false (to signify whether the test passed or failed).

Below is what I have so far:

 static bool ValidateLogin() {        
     bool success = true;
     bool wait = true;
 
     string playerA = "TestAccountA";
 
     // Login
     MatchmakerClientAPI.Instance.Login(playerA, (result) =>
     {
         DeveloperApi.Log("Logged in successfully");
         wait = false;
     }, (error) =>
     {
         DeveloperApi.LogWarning("Failed to login: " + error);
         success = false;
     });
 
     // I want to wait until "Wait = false" before proceeding.
     while (wait) ; // This currently causes Unity to hang
 
     return success;
 }

However, with the above code, Unity hangs. I suspect the answer will involve having to use coroutines, but I'm not sure how they apply to this situation.

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