- Home /
OnStart ___ vs OnLobbyStart ___ methods from NetworkManager and NetworkLobbyManager
so what are the difference between these functions?
NetworkLobbyManager.OnLobbyStartHost vs NetworkManager.OnStartHost
NetworkLobbyManager.OnLobbyStartClient vs NetworkManager.OnStartClient
NetworkLobbyManager.OnLobbyStartServer vs NetworkManager.OnStartServer
.
I didn't get much from the docs - https://docs.unity3d.com/ScriptReference/Networking.NetworkManager.OnStartHost.html - https://docs.unity3d.com/ScriptReference/Networking.NetworkLobbyManager.OnLobbyStartHost.html
Answer by storybelldev · Sep 22, 2018 at 04:51 AM
It is basically the same Network lobby manager inherits Network manager and its methods. so, override method OnStartClient called the OnLobbyStartClient itself. see source
Your answer
Follow this Question
Related Questions
Unity networking tutorial? 6 Answers
NetworkLobbyPlayer SendNotReadyToBeginMessage doesn't exist? 1 Answer
[Unet] NetworkManager singleton auto-destruction 0 Answers
UNET Multiplayer Lobby not creating an instance of the lobby player 1 Answer
[UNET] LobbyManager - OnLobbyServerSceneLoadedForPlayer() not executing for clients 1 Answer