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Question by belamessex · Mar 19, 2016 at 06:19 PM · guiinputguibutton

GUI OnClick() issue...

Hi, I've been making a start menu using only keyboard/gamepad inputs to navigate and submit. So far everything is working great.... except that if I click anywhere on the screen, my buttons will go from highlighted to disabled, and won't become enabled again, effectively breaking the menu. I turned off graphic raycaster on my canvas, switched "OnClick()" in the GUI buttons' inspector window to "off", don't have mouse buttons assigned to inputs and have an event trigger calling methods on each GUI button for my keyboard/pad inputs. I'm totally at a loss as to why the buttons are still responding to a mouse clicks. Any ideas?

Thanks!

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avatar image RobGraat · Mar 19, 2016 at 07:51 PM 0
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Have you tried disabling Raycast Target in the UI components? Buttons should have that field in the Image component.

avatar image flashframe · Mar 19, 2016 at 08:12 PM 1
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See this answer :-) I'd recommend extending/creating your own Input $$anonymous$$odule.

http://answers.unity3d.com/questions/1012705/unity-ui-mouse-clicks-clearing-selected-object-in.html

avatar image belamessex flashframe · Mar 20, 2016 at 09:51 PM 0
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Yes! thank you. Disabling Process$$anonymous$$ouseEvent() looks to be exactly what I need. And yes I did disable raycast target, but the input module is automatically detecting a click no matter what is selected, so didn't work.

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