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Question by Stranger-Games · Sep 28, 2014 at 11:06 PM · guiinput

Processing keyboard button input like in GUI

Hello,

I have a simple UI where when you press a button on keyboard 'Enter' or gamepad on one menu, another submenu appears. The problem is when I press the button, the new submenu appears and immediately process the input as if 'Enter' was pressed again.

 if(Input.GetKey(KeyCode.JoystickButton0)) {
             activeButton.SendMessage("PressButton", SendMessageOptions.DontRequireReceiver);
 }

I need to find a way where when the new menu appear, I have to leave the button and press again to go into the new submenu entry.

Any help is greatly appreciated, thanks for advance.

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Answer by ThomLaurent · Sep 29, 2014 at 12:28 AM

The problem you describe is due to the Input.GetKey() method you use, did you try to use Input.GetKeyDown or Input.GetKeyUp instead ?

It is said that Input.GetKey as the effect of an "auto fire" (see Unity's documentation)

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avatar image Stranger-Games · Oct 08, 2014 at 03:20 AM 0
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Perfect, do not know how I missed that.

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