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This question was closed Oct 30, 2016 at 09:44 AM by Perimetric for the following reason:

The question is answered, right answer was accepted

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Question by Perimetric · Oct 22, 2015 at 05:45 PM · meshbug3dsmaximportingmodel importing

.max unity import problem

Hello,

I recently created a rock 3d model for my game in 3ds max (using spherify, turbosmooth, displacement, melt and FFD 3x3x3), and this is the result :

alt text

BUT when i import it (.max file) with unity this is the result :

alt text

How to fix this ??

PS: I use 3DS max student version and unity 5.1.1f1

14.png (154.4 kB)
15.png (238.8 kB)
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Answer by tanoshimi · Oct 22, 2015 at 06:03 PM

I'm not familiar with 3dsMax, but the functions you list sound equivalent to Blender's modifiers - they're realtime parameters that aren't saved to the model. You need to "commit" or "bake" those changes to the model for Unity to see them (don't know 3ds nomenclature for that sort of thing!).

Or try exporting your model as FBX or OBJ and loading that in Unity instead.

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avatar image Perimetric · Oct 23, 2015 at 12:58 PM 0
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Thanks, it works with .fbx :)

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