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Question by paulaceccon · Jul 04, 2013 at 07:09 PM · meshimportingmesh-morph

Retaining vertex indexes when importing meshes

Hi guys. I'm trying to do a simple mesh morphing program. The code is easy, but the problem occurs 'cause Unity seems to change the index order of my vertices. So, when I do the morph, I get a bad-formed mesh. I have the same number of vertices, 'cause I changed the Import Options --> OptimeMesh to Off, so, morph is not really the problem. The problem is the vertices order of the imported objects. But is there something that I could do to keep the vertices order of the meshes?

Original:

alt text

Morphed:

alt text

captura de tela 2013-07-04 às 15.12.13.png (16.5 kB)
captura de tela 2013-07-04 às 15.11.54.png (16.6 kB)
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avatar image Benproductions1 · Jul 05, 2013 at 04:34 AM 0
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What are your other import settings. Some of them also influence vertices

avatar image Benproductions1 · Jul 08, 2013 at 12:55 PM 0
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That image link is broken

avatar image paulaceccon · Jul 08, 2013 at 12:58 PM 0
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Huum.

So, I will write them.

$$anonymous$$odel Import Settings:

$$anonymous$$eshes:

  1. Scale Fator: 1

  2. $$anonymous$$esh Compression: Off

  3. Read/Write Enabled: On

  4. Generate Colliders/Swap UVS/Generate Lightmap U: Off

Normals & Tangents:

  1. Normal: None

$$anonymous$$aterials:

  1. Import $$anonymous$$aterials: On

Thanks.

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Answer by paulaceccon · Jul 16, 2013 at 08:46 PM

For those who eventually have the same problem, as I could found here:

http://forum.unity3d.com/threads/6386-3DS-Max-gt-Unity-Morphing-Vertex-problem http://answers.unity3d.com/questions/12436/importing-damaged-and-undamaged-versions-of-an-fbx.html

(and as a item in Unity Wish List --> http://forum.unity3d.com/threads/118923-Retaining-vertex-indexes-when-importing-meshes)

I could solve this using FBXASCII exported models instead of simple FBX and these importing settings:

alt text

I don't know why it works with FBXASCII, but it seems to works properly...


captura de tela 2013-07-16 às 17.44.45.png (26.9 kB)
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avatar image Benproductions1 · Jul 17, 2013 at 04:11 AM 0
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Please accept your answer. I'm glad you could fix it :)

avatar image chingwa · Dec 03, 2014 at 05:23 PM 0
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PERFECT! This has been driving me crazy for months. saving out in fbxascii solved my problems as well, thanks!!!

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