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Half of the screen is distorted when building for android
i don't know how to describe... but I am facing this weird problem while building my racing games for android... The half of the screen of my android device gets distorted or covered with black horizontal/diagonal lines....
here is the picture while playing on Desktop...
this is the situation while i build it for android... :(
for the information of my possible advisors...
I am using the unity 4.6.1 pro
I made some other game with this version and any of those works fine
I use a single directional light and all material are mobile\defuse
I don't know whether I can make my question understandable...But asking help to get rid of this weird problem... :(
Sorry..!! As i m a little weak in English so i tried that way...!! I got your suggestion... let me try this one and inform you then... & of course thanks for giving your time in replying my question... :)
Its an honor to tell you thanks... It helps me a lot... :) @allenallenallen
im having the same isssue. the ui and buttons doesn't work as it should when building for android
Did you ever uncheck the "Touch Input $$anonymous$$odule" or the "Standalone Input $$anonymous$$odule" from the inspector of "Event System"...??
Answer by allenallenallen · Oct 20, 2015 at 09:36 PM
Well, it's not half of the screen, it's the shadow. Something's wrong with the shadow of the Android build.
See this similar question: http://answers.unity3d.com/questions/673703/strange-flickering-on-mobile-using-the-directional.html
Its an honor to tell you thanks... :) It helps me a lot and the problem is solved... :)
@allenallenallen I converted your comment into an answer since it solved the question.
@skprsr, please mark this answer as the best answer
Done...!!! :)
It makes me feel that there is no comparison of answers.unid3D to get excellent feedback..
Yous guys are just awesome..!!! :)
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