Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Aubrey-Falconer · Dec 05, 2016 at 05:46 AM · shadersunity5image effects

Blacksmith Atmospheric Scattering failing in Unity 5.5

Regardless of what settings I adjust (shader render queue, camera rendering path, etc), the "AtmosBigBadSphere" mesh renderer is drawing over scene content in both the editor and all game cameras.

Has anyone gotten the Blacksmith demo's Atmospheric Scattering package working in Unity 5.5? Alternatively, are there alternative solutions that anyone is aware of?

alt text

untitled-1.jpg (334.9 kB)
untitled-1.jpg (166.8 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Aubrey-Falconer · Dec 05, 2016 at 06:07 AM 0
Share

Followup: $$anonymous$$ichal's Atmospheric Scattering package is working well for now. Thanks, man! https://forum.unity3d.com/threads/open-source-atmospheric-scattering.419195/ https://github.com/Slightly$$anonymous$$ad/AtmosphericScattering

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by sBabb · Mar 19, 2017 at 07:23 PM

I'm having the same issues. In my own experiments I just don't use the AtmosBigBadSphere.

As you have mentioned, I'm also using the SlightlyMad Atmospheric Scatter and it is currently working in 5.6 beta:

https://github.com/SlightlyMad/AtmosphericScattering

Seems to be less flexible than the Blacksmith Demo, but much more straight forward to get working.

I guess the bigger issue here is why the hell Unity has no integrated solution for atmospheric scattering to begin with? Why do Unity artist have to resort to older demo assets, github (very grateful for that solution!!), and/or expensive asset store purchases.

Sorry for the rant.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RobAnthem · Mar 19, 2017 at 09:52 PM 0
Share

Unity is a slim engine with infinite extendable capabilities. It is foolish to complain about what Unity "doesn't have", because if you took the time to, you could create literally everything that it is "missing". If you want AAA features for free, you won't find that anywhere. What makes Unity so amazing is how easy and extensible the editor is, heck I wish Unity came packaged with LESS default features.

avatar image
0

Answer by sBabb · Mar 19, 2017 at 08:27 PM

@Aubrey-Falconer I got it working by:

  1. Make sure the scattersky component of the AtmosBigBadSphere has the correct shader - volund/skybox following sun

  2. Make sure you have all the shaders loaded into the graphics settings

  3. These Settings are good:

  4. List item

  1. I think the problem in the editor the skydome looking broken was I didn't have all the shaders loaded and had to play around a bit with the maps that are loaded into the corrent material for the skydome, in this case: volund/skybox following sun

Hope that helps!


sky.jpeg (234.3 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

66 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to clamp lighting values for cel-shading post 5.5? 0 Answers

[A bit offtopic] Simulated eye sight 1 Answer

Shader error: incorrect number of arguments to numeric-type constructor 2 Answers

Problem with Image Effect shader for Virtual Reality 0 Answers

Unity5, standard shaders and cubemaps 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges