FixedJoint2D
Hi All,
I am trying to connect two 2Dgameobjects together, each has it's own non kinematic rigidbody, with a script imparting force on each rigidbody. I want them to be at a fixed distance apart, and not to rotate in relation to each other.
I have tried to use a DistanceJoint2D but this allows both objects to rotate freely. also the SpringJoint2D with a really rigid spring, but this allows free rotation also. There does not appear to be a FixedJoint2D?
I've also tried bundling them under the same gameobject, but then it seems like one of the scripts stops affecting its rigidbody.
Anyone have any ideas?
Many thanks in advance.
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