Question by
awakening239 · Aug 16, 2021 at 08:34 AM ·
fbxspringjoint
Export fbx to vrm while keeping the springbone
I am trying to make an avatar for LIV to capture my VR gaming. I set up the springbones in the avatar and verified that they work in the Unity play mode. What I found was that after exporting the model with UNiVRM, the resulted VRM file loses all the springbones, as the model's hair is apparently rigid in the screen capture. My unity version is 2019.4.29f1. Thanks!
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