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Question by skurto · Jul 04, 2017 at 04:42 PM · lerprunner

Vector3.lerp for moving transform

Hi Everyone, I have been trying for days to Lerp a moving object towards another moving object for my side scrolling runner. basically there are 3 empty gameobjects that move forward with the player. I am trying to lerp the position of the player to these 3 positions as the player moves forward, based on if they pressed A or D on the keyboard.
The below code works if the player does not constantly move forward, whenever i press A or D, the player lerps to the desired position but stops going forward. Can someone please have a look and let me know how i could get the player to constantly move forward and Lerp between 3 position. Many Thanks! PS. the player is childed to an empty gameobject which controls the forward movement with rb.addforce.
I understand what is happening, so basically i am just looking for a potential substitute for Vector3.Lerp that would allow the desired effect. Thank you.

void Update () {
desPos ();

         transform.position = Vector3.Lerp (transform.position, desiredPosition, interpolationSpeed * Time.deltaTime);
     
     fix = new Vector3 (transform.position.x + 20f, transform.position.y, transform.position.z);
     pl = new Vector3 (transform.position.x - 20f, transform.position.y, transform.position.z);


         }

 void desPos ()
 {  
     if (Input.GetKeyDown (KeyCode.A)) { 
         desiredPosition = pl;
     } else if (Input.GetKeyDown (KeyCode.D)) {
         desiredPosition = fix;
     }
 }

}

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