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Question by Komsur · Feb 02, 2018 at 03:09 PM · lerp

Can't lerp?????

Hello, I am trying to lerp between two points based on external values, but it just won't work.

Here is my code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class ControlValve: MonoBehaviour {

    public OPCDoubleIn opcHeight;
    protected float minHeight = -0.4042 f;
    protected float maxHeight = -0.4530003 f;

    float Lerp(float dV0, float dV1, float dT) {
        return (1.0 f - dT) * dV0 + dT * dV1;
    }

    Vector3 spinnerHeight(float h) {
        float dLerpParam = (h - minHeight) / (maxHeight - minHeight);
        float height = Lerp(minHeight, (minHeight + maxHeight), dLerpParam);
        return new Vector3(0, height, 0.02809986 f);
    }

    void Update() {
         float height = (float) opcHeight.Get();
         transform.localPosition = spinnerHeight(height);
    }
 }

Please can someone help as I am tired of this and also ill.

Thank you.

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