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Question by marsplay · Oct 18, 2018 at 09:16 AM · bug

Issue - Bounds.SetMinMax calculate negative extents

Using just plain and simple Bounds to calculate some game logic and just realised I managed to produce negative extent value (check Debug screenshot -> negative extent X value) by using perfectly legal method:

 _BoundingBoxColumn.SetMinMax (_BoundBoxColumn_Min, _BoundBoxColumn_Max);

Did anyone else hit the negative extents before?

The real issue is that I'm unable to use Bounds.Contain, according to link text : "Note: If Bounds.extents has a negative value for any axis, Bounds.Contains always returns False."

Thanks !

alt text

extents-negative.png (96.6 kB)
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