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Question by losingisfun · Oct 17, 2016 at 10:12 AM · bug

C# - GameObject re-naming itself in runtime?

This could every well be a bug, but I thought it may be worth asking just in case it was just some small thingy-ma-jiggy that i might have accidentally flipped/clicked/switched/tapped/bumped.

In my hierarchy, i have a game object with the name "vendorHandler" and when i run the game, it suddenly changes its name to "cap" (Which I think I accidentally re-named while setting the names of some sprites). Now, however, it just keeps on reverting back to "cap" when I run the game. I've tried duplicating the object, it does the same, i've tried renaming it in the inspector, in the hierarchy, but it just trolls me.

No matter what I do, it just keeps re-naming itself back to "cap". Has this happened to anyone before? and is this a legitimate bug? (Nothing in my script would be re-naming it, i wasn't even sure that was possible, so i'm certain i haven't attempted that in my script)

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Answer by OpenXcell-Studio · Oct 17, 2016 at 10:22 AM

open mono development and press ctrl+shift+F

and write cap

and search

you have to find line where it giving gameobject.Name="cap";

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avatar image losingisfun · Oct 17, 2016 at 10:25 AM 0
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O$$anonymous$$G! Thank you, this was driving me insane! haha! I had a variable "displayName" but i'd accidentally typed "name = "cap"" ins$$anonymous$$d of DisplayName. - indie dev life...

avatar image OpenXcell-Studio losingisfun · Oct 17, 2016 at 10:26 AM 0
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cheers..!!

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