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unity unet multiplayer with oculus rift vr - having the oculus only control the local player
I am loving the new unet features and it's really easy to setup a multiplayer environment.
I have a function to detect if the player is the local player, and if not, disable all movement so only the local player is being controlled. Works great.
However, when I have the Oculus Rift Headset on and VR enabled, the rotation/movement of the headset controls the camera for all of the connected clients. I cannot figure out a way to set this so it only controls the local player.
Anyone have experience with this before that can shed some light on the subject for me?
I am using all the latest builds of everything - unity 5.2.1.f1, latest oculus sdk, etc...
Thanks!! -Jesse
Have you resolved this issue yet? Could you send me some instructions, please? Thanks!
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