The Animation State Machine doesnt appear for Animation Overrides
I have a small state machine for the animations of the player. The foes that the player meet use the exact same state machine, so I just created an Animator Override Controller for the foes, overriding the animations for each state.
The problem is that when I click on the Foe GameObject, the Animator window does not show me the state machine, so it is hard to debug if something is going on wrong.
Why is this? Can I do something about it?
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